In case you wondered why I omit the present-day-storyline around Desmond from my recaps: I will do it in one final part, since it seems to me it would disrupt the flow of these recaps. That being said, let's rejoin Connor on his way to New York. When I played, I encountered a nasty bug, preventing me from entering the city. So, I took my sweet time to explore Boston and the Frontier and to perform some naval missions, something I didn't do later in the storyline. I have the feeling that the game should force you a littlebit more to do these things while playing the main storyline, preferably by making money useful. I did the game without ever buying any new weapon or stuff in the shops, and I only used money to improve the ship, which didn't seem to have such a great effect at all. It would be cool if you really needed money to solve some plots.
|New York's best days clearly lie ahead.|
I could be wrong on this count. It could just be tedious then. But in its current state, I lack the motivation for it. I want to know the story, damn it! When I finally have the relaxed state of mind necessary to do all that stuff, there's no end to it anymore. Perhaps the developers should think about this a littlebit the next time. Anyway, in New York we're trying to get for a guy named Thomas Hickey, a gun-for-hire in service of the Templars. Before we can cut his throat, however, we are arrested - alongside Hickey. This of course is courtesy by Charles Lee and Haytham Kenway, whom we meet face to face, bereft of our weapons and gear. Connor is thrown into the local prison, which isn't exactly the place you want to be.
|But you can still sneak around.|
|Does this fool anyone? Connor isn't voice-acted by Sean Bean.|
|I have been waiting for stuff like this since the prologue ended.|
|Why do the two British guys look like twins?|
|The cause is more important than this, obviously.|
|Both of them wounded, McLane-style.|
So much for Connor's storyline. We will explore Desmond in the last part of the series, as well as a final review of the game.