Wednesday, November 2, 2016

How "The Banner Saga" conveyes a sense of doom

It's really hard to tell stories of downfall and doom in a video game, since so many games revolve around fulfilling power fantasies, at best creating a sense of ludo-narrative dissonance when trying to reach for that feat. It's even harder to tell a story by gameplay mechanics as well as written dialogue. If all this succeeds, you get a product like "The Banner Saga", the first part of (currently) two tactical roleplaying games.