Monday, November 28, 2016
Monday, November 21, 2016
Monday, November 14, 2016
A Flight of Links
- Ayn Rand and the DCEU
- Nolan and Tarantino
- Star Wars prequels
- The Village as a parable in the age of Trump
- Stellaris Leviathans review
- Stellaris wishlist
- Titanfall 2 review
- Oh god yes
- Call of Duty Infinite War SP review
- How to fix RPG sidequests
- Battlefield 1 review
- Cvilization VI review
ASOIAF meta
- Foreknowledge
- Daenerys I
-
- Nolan and Tarantino
- Star Wars prequels
- The Village as a parable in the age of Trump
- Stellaris Leviathans review
- Stellaris wishlist
- Titanfall 2 review
- Oh god yes
- Call of Duty Infinite War SP review
- How to fix RPG sidequests
- Battlefield 1 review
- Cvilization VI review
ASOIAF meta
- Foreknowledge
- Daenerys I
-
Wednesday, November 2, 2016
How "The Banner Saga" conveyes a sense of doom
It's really hard to tell stories of downfall and doom in a video game, since so many games revolve around fulfilling power fantasies, at best creating a sense of ludo-narrative dissonance when trying to reach for that feat. It's even harder to tell a story by gameplay mechanics as well as written dialogue. If all this succeeds, you get a product like "The Banner Saga", the first part of (currently) two tactical roleplaying games.
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